8 Easy Games Like Codenames & One To Avoid
If you are looking to serve up a game to a crowd of 6 or more Werewords Deluxe edition is a solid choice. If you’ve got a group of 4, I’d lean into So Clover, and if its just the two of you, take a look at Codenames Duet. Lastly if you’ve got a younger players you want to include, take a look at Hues and Cues.
Show Me The Games
If you are here you probably already know all that is great about Codenames – as a game it has set some pretty incredible milestones.
- Released 2015 – Plays up to 8, ages 10+
- 5th Rated Party Game on Board Game Geek
- Top 150 Games Overall Board Game Geek
- 7th Most Ranked Game on Board Game Geek
- 16 Various Gaming Awards and twice that in nominations
- 4.8 Stars on Amazon with over 30,000 Ratings
I suppose that is a long way of saying that Codenames has some chops – and it can be tough to be compared to a game that is so appreciated and loved. But here we are anyway.
Coming up with this list we considered the following:
- Generally “easy” rule set
- Generally geared to groups of 4 or more players
- Some type of puzzle or level of deduction – aka, something to figure out
Werewords Deluxe
- 2-20 Players (Best 6 or 8)
- Ages 8+
- 10 Min Per Round
- 1.5 Difficulty
- 2018 Golden Geek Best Party Game Nominee
- Top 50 Party Game – Boardgame Geek
We’ve always been pretty high on the game Werewolf, the hidden role deduction party game, Werewords is a bit of an off shoot of that game. With roles like the Mayor, Seer, and of course Werewolf, players work to uncover a hidden word. Similar to Werewolf, there is a person secretly working against the group. One player is secretly the Werewolf, trying to mislead the group. As time ticks and questions fly, tension builds, making each round exciting. In both games players are trying to guess specific words.
Werewords introduces a social deduction aspect where players must uncover a secret word with the help of various roles, including a Mayor, Seer, and Werewolf. While the Mayor provides clues, the Werewolf tries to mislead the group, leading to a tense atmosphere as players race against time to identify the hidden word while discerning the true intentions of their fellow players. A nice benefit to the game is a super slick app that will lead your group through much of the instructions and roles – making it an easy teach. If you’ve ever played Werewolf, you’ll have know problem getting this one down. It is our favorite game similar to Codenames.
Decrypto
- 3 – 8 Players (Best 4-6)
- Ages 10+
- 15 ~ 45 Minute Play Time
- 1.75 Difficulty
- 2018 Golden Geek Best Party Game Nominee
- 2018 Golden Geek Most Innovative Board Game Nominee
- 2018 Meeples’ Choice Nominee
- # 2 Party Game Bard Game Geek
It was a toss up between Decrypto and Werewords for the best overall pick – frankly it is probably splitting hairs. In Decrypto it is not enough to simply guess the “code” of the words your team is supposed to get – in order to really advance, you need to break the code of the opposing team – before they break yours. The premise is simple enough – your “encryptor” (much like the “Codegiver” in Codenames) is going to write down clues in a specific order. In the photo below, can yo crack the code – that is to say, can you determine the number order of the words printed.
As the game progress the other team will get a chance to crack the code first – so its up to the encryptor to keep the codes relevant, but with just enough vagueness that the other team won’t be able to crack the code. The opposing teams will never know the exact words that correspond to the clues – but thats where the game lies – should the clues become to familiar to each other – the other team will start to put it together.
The game is just a bit more fiddly with the rules, which is why we gave the top nod to Werewords.
So Clover
- 2 – 6 Players (Best 4)
- Ages 10+
- 30 Minute Play Time
- 1.25 Difficulty
- 2021 Golden Geek Best Party Game Winner
- 2021 Golden Geek Light Game of the Year Nominee
- 2022 Spiel des Jahres Recommended
- #7 Party Game Board Game Geek
A great 4 player word association game. The game starts off by passing out gorgeous clover shaped player boards. Then each player will randomly grab 4 word tiles and slip them into place on the board – without being mindful of the words – they should just put them on as much as they can without looking. Then on each side of the clover, there will be two words. The player then will try and write one word -that links those two words together. Notice each word will be linked twice.
Here is where the fun kicks in – the player will then remove the word tiles and mix them up with another random word tile. The rest of the table will then try and reconstruct the board.
It is a cooperative game and your “score” is how well you reconstruct the board on your tries. Everyone (except for the person who wrote the words) will get a chance to have input on what words might fit. Some will seem very obvious, but then you’ll to hear the table do all they can to rationalize why two particular words must go together.
This is a great double date or couple night – perfectly suited for 4 players.
wavelength
- 2 -12 Players (Best 6 – 8)
- Ages 10+
- 30 ~ 45 Min Playtime
- 1.25 Difficulty
- 2019 Golden Geek Best Party Game Winner
- 2020 American Tabletop Casual Games Recommended
- 2021/2022 Årets Spill Best Party Game Nominee
In Wavelength, players divide into teams and take turns as the “Psychic” guiding their teammates to guess where a hidden target lies on a spectrum. Sounds simple, right? Here’s the kicker: instead of finding words on a grid, you’re navigating concepts like “Hot-Cold,” “Fast-Slow,” or “Fiction-Nonfiction” on a circular dial.
Each round, the Psychic draws a card revealing the conceptual range the players are working with. Below the range is “Hot to Cold”. Then the Psychic spins the white wheel to determine the the target position on the spectrum. The target position is then blinded by a blue shield. The Psychic will give a clue based on the range and where the maximum scoring position is in that that range without explicitly stating it. Below on a Hot to Cold Range, I want my players to move the red dial to where that 4 is. (Of course they can’t see it because it is shieled. I might give a clue like Here’s where the teamwork and strategy come in. Teammates deliberate and discuss where they think the target lies based on the clue, aiming for consensus to adjust the red dial accordingly.
Hues and Cues
- 3-10 Players (Best 6 -8)
- Ages 7+
- 30 Min Playtime
- 1.0 Difficutly
- 2021 American Tabletop Early Gamers Recommended
- 2020 Golden Geek Light Game of the Year Nominee
- 2020 Golden Geek Best Zoomable Game Nominee
To this point we have largely spoken to games that are word based but games still like Codenames – now we are going to take the words out of it and replace them with colors. In a very similar fashion to Codenames one player will give Cues – aka Clues – for the others players to hone in on a color with. The first cue/clue will be a single word, and then players will use their maker to pick the color they think the “cue giver” is trying to lead them too.
After one or two rounds, and after everyone has made their guess, the Cue Giver places the scoring box such that the direct middle of the 3 x 3 box is the grid color that they were trying to get the players to guess. The more player tokens in the box, the higher the Cue Giver score, and if you are in the box as a player – you’ll be awarded points as well and a bonus point if you get it exactly.
Pictures
- 3-5 Players (Best 5)
- Ages 7+
- 30 ~ 45 Min Playtime
- 1.0 Difficulty
- 2020 Spiel des Jahres Winner
- 2021 MinD-Spielepreis Short Game Winner
- 2022 Gra Roku Best Party Game Winner
This game also makes an appearance on our games like Apples to Apples list. In fact their layout is very similar. While Codenames is going to present the players with a grid of words to chose from – Pictures is going to present the players with a grid of – yes you guessed it – Pictures.
Each player will have some bizarre form of medium to reconstruct one of the pictures in the middle. Players will draw coordinates and then attempt to recreate it so others can guess what it is. Player will get a point for matching the representation to the actual picture, as well as points for people voting for them.
Can you match the representations to the proper grid coordinates?
Here is an example of one picture represented by each of the mediums. Let me tell you – the two shoelaces will test your patience! The icon cards can be a bit tricky as well.
That all said, we love Pictures and definitely know why it won Game of the Year in 2020.
Insider
- 4 – 8 Players (Best 5-6)
- Ages 8+
- 15-25 Min Playtime
- 1.25 Difficulty
- 2016 Golden Geek Best Party Game Nominee
- 2022 Guldbrikken Best Parlor Game Winner
If there was a hidden gem award for this category – Insider would be the winner. Not many people talk about it, but it is solid.
To be complete honest this game is a simply 20 Questions – glorified. But that is also part of the reason of why it is so good. The game play goes a bit like this. One person (the Master) will know a particular word/topic that the other players need to guess. Most other players will be on the Master’s team known as Commons. In 5 minutes all the players basically ask, in 20 Questions style, yes or no questions to the Master and then getting yes, no, or I don’t know response, based on the question.
Where the twist comes is that there is one other player – aka the Insider – that also knows the topic. I should note now, that the Insider does not want to get caught – but does want the table to guess the word. Now where it gets interesting is that lets say you get the word/topic guessed under 5 minutes. You immediately turn the timer over and then begin to discuss who the Insider might be. If the Insider can survive two rounds of voting – they are the ultimate winner.
The whole game is done and over within 5 minutes, making it a great filler game or game where you’ll rattle off 3 or 4 rotations before moving on to the next game of the night. It leans into social deduction far more than any of the other games one the list.
Codenames Duet
- 2 Player
- Ages 12+
- 30 to 45 Min Playtime
- 1.5 Difficulty
- 2017 Golden Geek Best 2-Player Board Game Winner
- 2017 Meeples’ Choice Nominee
- 2018 Origins Awards Best Family Game Nominee
- 2018 International Gamers Award – General Strategy: Two-player Winner
Ok, maybe we fudged a bit on our list. But who can blame us. If you have just two players – and you are looking for games like Codenames – well why not just play more Codenames? Codenames Duet is probably your best bet.
Codenames Duet stays true to the original Codenames – the familiar 5 x 5 grid of words as well as the coded card each player will hold. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. The “timer” is a unique method of using missed guesses, essentially you have a set amount of misses you can have.
The game is extremely similar to original. I like how one miss for you, could still potentially be a correct guess for your partner. Another nice twist is that they leaned into the whole secret agent theme and created a mini “campaign” you can play to mark your progress. If you’ve played Codenames before, this will take you 3 minutes to fully understand it.
Concept
- 3-12 Players (Best 6)
- Ages 10+
- 45 Min ~ 60 Min
- 1.5 Difficulty
- 2013 Meeples’ Choice Nominee
- 2013 Golden Geek Best Party Board Game Nominee
- 2014 Golden Geek Best Party Board Game Nominee
- 2014 Board Game Quest Awards Most Innovative Game Nominee
Cannot Recommend
I wanted this game to work – and it really probably should have worked better. In this game you are putting a variety of indicators on icons/shapes/colors on the board in hopes that they will guess what you are trying to get them to guess. Its a bit like Charades without the acting, or Pictionary without the actual drawing. For instance if I was trying to get you to guess “Father Time” – you can see green marker on the male and a smaller green cube next to a clock. The next round I might put another marker above the male next to the 3 people – representing family – hoping that the guessers will extract – Family – male, could be father, a clock could be time – “FATHER TIME!”
It rarely worked out that way – either the topics to guess were just to abstracted, or the icons we had to work with, just weren’t enough. We ended up being frustrated much of the time.
I guess if I’m being totally honest, the game started to fall apart for me when in the rules it stated: “During our extensive testing, we eventually abandoned the points system and kept only the pleasure of guessing and being guessed. Feel free to do the same as your enjoyment of the experience will be just as large!” I don’t know what that rubbed me wrong, but it felt like a bit of a cop out – like they couldn’t quite get the scoring right, so they made the game more of an activity than anything competitive. For some that will be perfect – it just didn’t sit well with us.